Welcome to the End of Time. There are some guys here to help you. Not just
the job class people, but some Chrono Trigger familiars. They're gonna
explain the RPG so that you'll know what I'm doing and not get cought with
your head in a sock. What? Well, I did.......
Hello. We'll be helping you
understand Meliadoul's Online RPG.
What should we cover first?
Why don't we tell them about the jobs?
Good idea Robo. There are six possible jobs for
you to choose from.
......
What be thy words Crono?
......
Crono never talks. All he can do is answer yes
or no questions.
Tis true. I forgot.
Why don't we let the jobs speek for themselves!
Here they are! Don't pick a weak one, cause
you get killed that way. Right Crono?
......
Demon, be silent!
Whatever. Here they are.
We're swordsmen. We can equip swords, suits, vests, and helmets. As
you can tell, we get lots of powerful weapons and strong armors. Although
we can't use magic at all, we still use MP. We use up MP when we use emotion
attacks. For instance, Anger is an attack that lets us increase our attack
by 25% for the rest of the battle. It doesn't do damage, but if we use it
alot, we'll be doing major damage by the end of the battle. Other emotions
can do different things, ranging from healing a small amount to doing double
damage. We are weak to fire and lightning magic because our armor both heats
up when fire hits it and conducts electricity. We can take ice attacks, but
our defence decreases when we are hit by ice alot because our armor rusts.
We're ninjas. We don't use weapons because we learn to fight with our
fists. We have higher attack power than anyone else, but it evens out when
weapons are equiped. We can equip suits and helmets. Some say that we are
the cheapest class because you don't need to buy new weapons at every shop.
This is true, but you can spend a pretty penny on Shurikens. We like to
throw things. We can by weapons and throw them, or we can buy shurikens.
Shurikens do damage when thrown and don't cost too much, but you don't get
anything back when you throw it. We can be the most or least expensive job,
but it all depends on your strategy. We recommend that you don't buy weapons
to throw. They cost much more and don't normally do alot of damage. We
don't have any special abilities aside from throwing things and we cannot
use magic. Without heavy armor, our defence is not as good as a swordsman
and we are weak to all magics because we have no spiritual protection.
We're archers. We can equip bows, suits, and helmets. We are very
weak with our fists, but we do descent damage when we have our bows and
arrows. Our special abilities lie in our arrows. We can buy special
elemental arrows that each have a specific element invoked in them. For
example, ice arrows have the element of ice. If we shoot them at an ice
creature, it will gain as much HP as it would have lost. If we shoot it at
a fire creature, it does double damage. At a nuetral enemy, we do slightly
less damage than we would with a normal arrow. We can only hold a certain
amount of arrows at a time, depending on what type of quiver we have. You
must choose what arrows you have it in carefully, and you buy them in sets
of 10, so choose the ones right for the job. We cannot use magic, but about
once in twenty times, we invoke a spell with our arrows. For instance, if
you got lucky while shooting a lighting arrow, you might invoke lightning
and the spell will be cast on the enemy. Don't rely on this to happen if
your in a bind, becuase it is a 1 in 20 chance, so it's not gonna happen
often. We're weak to fire because it will burn our clothing and weapons.
Since our weapons aren't that heavy, we've got a better evasion than the
rest of the people, so we'll avoid more attacks.
We're snipers. We don't bother with little weener weapons like the rest
of these jobs. We use guns! We also use Suits, Vests, and Helmets. We don't just
use one gun either. We carry up to three at a time! We can only use one
gun at a time, but we need more than one overall incase we run out of ammo.
We also have special sniping skills. Although they do little damage, we can
shoot an enemy in a special place or way. For example, if we launch a tear
gas grenade from our genade launchers, we all of the enemies will have a
50% chance of each one getting sadness. Ofcourse, we do alot more damage
with our big guns! If we fire a rocket launcher, you can bet you'll do more
damage than some wimpy archer's arrow. There are drawbacks to this job
though. The bigger weapons hold less ammo, and if you run out of ammo in a
certain weapon, it's useless for the rest of the battle. We suck with our
fists, so if we're out of guns to use, you can expect a couple 1HP hits.
We're also slow due to our heavy weapons, so expect attacks near the end
instead of the beginning. Since we fight farther away from the enemies,
it's less likely that we'll be attacked hand to hand, but far more likely
that we'll get a couple arrows or laserbeams heading our way. The worst
downside to the job is magic. We're weak to it all, but if something with
the lightning element is sent to us, one of our guns busts for the rest of
the fight. This can be prevented somehow, but we don't know how yet. If
we go up against alot of lightning monsters, we're gonna be in deep doodoo.
Get us some ammo clips or spare parts, cause we'll need them.
We're the wizards. We don't believe in fighting with fists. We let
magic do all of the talking. We just need a staff or rod, a suit or robe,
and a helmet. Our magic is from the elements. We command Fire, Earth,
Lightning, and Ice. Okay, so lightning and ice aren't elements, but you
think that wind is gonna hurt something? I didn't think so. Anyway, we
use them to do damage on enemies. Like the archers, it can do double or
it can heal an enemy depending on the enemies strengths and weaknesses. If
it's not weak or strong to the magic, it does damage pretty good anyway.
We use MP for spells. The stronger the spell, the higher the MP cost. In
the long run, alot of low level spells do more damage then a few high level
ones, but since MP is refilled in the end of the battle, we suggest that if
you're absolutely sure the fight is gonna be over in a few turns, go all
out with some heavy duty spells. We like to use low level ones at the start
though. Our normal attacks are weak, but it's not likely that we'll use
them alot anyway. We can use White magic too, but it's not as effective as
it would be if we were priests. We also have something called SP. It's a
% that increases as we fight. When it reaches 100%, we get a new spell that
is chosen by Meliadoul. We aren't weak to any magic, but normal attacks hurt
pretty badly.
We are the most defensive job. Yep, we're the Priests. We don't like
to fight, but we love to heal. We cure the other jobs of status, low HP, or
even death. We use Staffs or Rods, Suits or Robes, and Helmets. We get our
magic from the heart. It is not used for destruction, so we are not as good
with Black Magic, but we can use it for some effect. Ofcourse, we will
eventually learn Holy spells, which allow us to do great damage to enemies.
We have about the same stats as the Wizard does, except for our use of magics.
We strongly recommend that the group gets atleast a few of us, becuase if a
group is full of attackers, then you'll die quickly. As good as we are with
defensive magic, our physical defence is poor, so we won't take alot of hits
from a weapon. Magic, however, won't scratch us.
Ayla no need magic. Ayla not die. Ayla
kick butt!
We know Ayla. They aren't as good as
you, so they might need it. Hey, what's your favorite class Marle?
I like the archers.
I'm more in favor of the snipers.
I wonder why......
Anyway, Meliadoul has provided us
with a chart to help us with choosing jobs. These are the strengths that all
jobs have at level 1. Except for speed, because there is no number. Just
fast, slow, or nuetral.
Job | Attack | Defence | Magic Attack | Magic Defence | Speed | HP | MP |
Swordsman | 5 | 5 | 1 | 1 | Neutral | 75 | 15 |
Ninja | 9 | 6 | 2 | 2 | Fast | 90 | 5 |
Archer | 4 | 3 | 3 | 3 | Fast | 65 | 10 |
Sniper | 5 | 4 | 1 | 1 | Slow | 80 | 5 |
Wizard | 2 | 2 | 4 | 5 | Neutral | 50 | 20 |
Priest | 2 | 2 | 4 | 5 | Neutral | 50 | 20 |